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About This ContentCivil war has broken out across Erebonia. After his narrow escape from Trista, Rean will take up his sword again on a journey with his Divine Knight, Valimar, in search of his friends from Class VII and a way to end the conflict before its price becomes far too dear...
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About This Game"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun
now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for
automation it's almost hard to believe I ever did that stuff manually before."
A Whole New Survival Experience...
FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!
FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.
An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.
And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support!
"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies." a09c17d780
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The game in Early Access was very fun. It was difficult but not overly. And definitely Open World feel. We quit playing about 2 years ago after 140 hours of game time and waited for it to leave EA.
Patch 21 echo!:
Fix List. Patch 19 now available!:
(Important note - if you DO NOT WANT TO OPT INTO P19, then please select P18-frozen from your Steam beta client BEFORE entering the world)
And here we are, once again, for the 19th free content patch since leaving Early Access.
This patch again delivers a bunch of progress on the Adventures Pack (available before release to Patreons), and I have to say - the Sky Islands gamemode is a lot more fun than I'd imagined! For those of you who watch me stream development, make sure you tune in for the P20 playthrough, as I'll be running as many of new Mutators as I can for bug testing.
On top of that, Rooms can now be classified into Filtered, Clean, Hot, Cold and, er, Wet. Wet rooms allow Plants to grow faster, and Hot and Cold rooms allow you to ignore the effects of the Cold Cavern/Magma Caverns. Filtered rooms allow you to ignore the effects of the Toxic Cavern. Clean Rooms will be finalised in P20. There's no current achievement for completing the game without fitting a Suit Heater and Toxic Filter, but it's now - in theory - technically possible.
After a 3 year hiatus, the Robot Arms are back and renamed to Robotic Sorters. You can use these to move items from one conveyor to another without slowing the conveyor down, allowing much faster sorting than the current Advanced Conveyor Filters allow, with no backstuffing. They come in 4 tiers, the top tier being Frozen Factory only.
And finally, ARTHER's gained a proper UI (press tab) and SpiderBot can now have Beacons fitted to it, to collect drops when out in the wild.
On with the patch notse!
TL;DR. P22 has begun!:
If you have a burning desire or feature or change you want in, then you're running out of time to persuade me and others -
Current top candidates are Conveyor Corners, the MK4 turret and anti-grav ladders.. Patch 18.Echo:
As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the issues that have arisen, and as always, I *just* managed to squeeze in a handful of new things.
It's a tiny Monday patch for you all!
Your Steam client should grab this automatically, and all dedicated server branches have been updated.. Patch 22 now available!:
Different days can provide wildly inconsistent amounts of work. Some days I can get half a dozen new machines in. Other days, I can spend looking at one line of code and end up achiving nothing. This month has been one of the latter months; after the end-to-end playthrough that took about a month for P20, this month has been a consolidation of all the new things. And just a couple of shiny toys for everyone. The handbook has also received a ton of love - if there's any entries for non-obvious machines missing, please let me know!
TL;DR. Loading Screens:
Just a reminder - all of the Loading Screens in FortressCraft are supplied by the community - got an amazing pic you want in there? Let me know!
. Patch 20 - now live!:
Here were are, at the 20th free Content Patch since we left Early Access. I'm going to keep saying that until it sinks in - I've *only* had a dozen people refer to it as Early Access in the last month, so maybe it's sinking in!
This patch has mostly focused on bringing the Adventures Pack closer to completion, a huge amount of performance optimisation (yes, I'm surprised there's any left, but we're definitely out of low-hanging fruit now), and just a couple of useful shiny machines for you.
I've also done 3 playthroughs of various Mutator combinations this month, and I'll be starting the P21 cycle by implementing the final changes to T1 progression, and then having a whoosh through the bonkers Sky Islands and the completely terrifying ResinPocalypse modes - feel free to join me!
So - on with the notes!
TL;DR. Fix incoming!:
I'm aware of the permissions issue that some of you might be seeing with The Adventures Pack. I'm currently streaming here : https://store.steampowered.com/app/254200/FortressCraft_Evolved/ and my PC is building the builds in the background! Should be live soon!. Hate change?:
Then it's time to opt into the shiny new P19-Frozen!
P20 should be made live early tomorrow morning, featuring a huge swathe of optimisations, loads of progress on the Adventures Pack DLC, and just a couple of brilliantly-clever new machines, neither of which were my idea - so this is your LAST CHANCE to opt-out of the patch.
And remember, if you want to have your say on what should be next, head over to this thread:
and either submit your idea (ONE!) or vote up/down what you feel should be implemented.
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About This GameNetherlands, 1520. The Destroyers of the Art come out of paintings and materialize from statues, they come to infect the Art and wreck the city. To trap them, help Mr. Bruesen create the Aspectus, the Perfect Painting, before the time runs out. Find the sect of the amorphous creatures and destroy it.
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I bought it to see if the card drops were still available and I was glad to see they still are. (1 Every Hour Though...)
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The Cursed Ram mask has arrived!By purchasing this DLC you will be able to use the 2 variations of the Cursed Ram mask.
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Riscord download now
About This GameRiscord is a text-based visual novel that takes place inside of an instant messaging application between the summer of 2016 and the summer of 2018. You’ll explore relationships with multiple college / sixth form students such as Lizzy, Peter, Laura, Austin and many more to be announced. Each decision made will impact the narrative of the game in various ways; the ramifications of these actions may not be felt until many episodes later, but some of the smallest actions will have some of the most significant consequences.
Riscord will cover various controversial issues such as cyber-bullying, gender identity, mental health and much more during through its entirety. If you are currently experiencing any of these, please reach out and talk to someone.
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Riscord is the foundation for an interconnected games universe known as The Riscord Universe. It will feature colourful personalities, stories and adventures that get expanded upon with each new release. We can’t wait to show what we have planned for our upcoming interconnected universe.
Fantasy Grounds - The Lost Library of Thoth (PFRPG) download utorrent windows 10
About This Content
Knowledge is the Greatest Treasure!
While some raiders of the ruins of ancient lands lust for gold and glory, the wise seek knowledge and the lore of the fallen empires. Somewhere below the desert sands lies a treasure trove of forgotten secrets and magical mysteries under the wings of the Scribe of the Heavens, Thoth. The cult of this archaic patron of knowledge is long dead, but fragments and clues lead you to a hidden shrine that once bore his name. Will you find legendary wisdom and mystic rewards untold, or will the tests of mind and body within reveal only secrets man was not meant to know?
The Lost Library of Thoth is a 7th-level adventure for the Pathfinder Roleplaying Game, complete with a set of brand-new spells including hieroglyphic barrier, moonlight, and Thoth's crescent! It can be played on its own or as a complement to the second or third volume (#80-81) of the Egyptian Adventure Path from Paizo, Inc. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it.
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